using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HHHFramework {
    public interface IRes
    {
      

        string AssetName { get; set ; }
        string OwnerBundleName { get; set; }
        Type AssetType { get; set; }
        ResState State { get; set; }
    }
}

